﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using Microsoft.Xna.Framework;
using Microsoft.Xna.Framework.Graphics;

namespace PitOfDespair.GameObjects
{
    class Player : Character
    {
        public Player(int toHit, int avoidance, int maxHealth, int currentHealth,Texture2D texture, Rectangle textureSrcRect,PlayerIndex index)
            : base(0,toHit,avoidance,maxHealth,currentHealth,texture,textureSrcRect)
        {
           
            this.PlayerIndex = index;
        }
        public PlayerIndex PlayerIndex { get; private set; }
        public int Score { get; set; }

    }
}
